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A DM years ago, I recently got back into D&D when 5e came out. After a brief session with friends, I couldn't wait to run a campaign again. In the past, I used published material and kinda riffed on what was presented. When my latest campaign ended, my players couldn't wait to begin something new. I had a concept, but — did I have months to write it all out? No way! Then I heard about the Lazy DM and snapped up this book. What a treasure! I found there is no need to write out pages and pages of source material for my campaign. In fact, it's *worse*. The tricks and hints inside have my fresh campaign up and running already, and my players love it! It's a much more private method to run things than sticking slavishly to a source book, and much more fun for all of us. Thank you again for the amazing book!
I've been gaming now since waaay back in the late 70's & I'd have to say this is probably one of the BEST books I've ever come across, whether for fresh Android game Masters or those who have been running android games for as long as I have or less. The book emphasizes using the imagination and gives loads of amazing ideas, input and feedback from a lot of other GMs and players. The book is divided up into several chapters and I truly want I would have had this book when I first started running games. There are very few books I can think of that are equal to the this one that will support develop your storytelling and game-running expertise as well as this one will for such a price. Books 5-10 times the will be massive on text and tip but this one will, in my honest opinion, help you the GM in becoming a MUCH better storyteller. I could go on but allow me honestly say that I love this small book and the emphasis is on simplicity and winging it. If that's NOT your powerful point just yet, go through the book and I honestly think you'll be pleasantly surprised at how much better you will become. Of course, there will be some GMs who love planning their adventures, campaigns and other 'essential' information down to the T (I used to be one of those) but since reading this, I usually just wing it, having run hundreds of android games with as much as perhaps, an hour's worth of brain-storming. A GREAT worth every gold piece oops, I mean penny for it!
I really required this book, as I am a textbook over-planner when it comes to my campaigns. In my opinion, the most valuable part of the book is the general tip on how to prevent over-planning any why having too much prepared can actually damage the campaign. It hit close to home for after a few of my sessions fell flat due to railroading and heavy amounts of plot exposition.While the book was written during the 4E cycle, most of the tip is relevant to all editions. However, since 5E has a greater emphasis on role playing and hero development, you might wish to go a tad more in-depth than some parts of the book suggests. Every DM is different, and I think just about everyone can benefit from learning how to efficiently android game plan. The #1 thing this book taught me is to tackle the part of the planning that you seem to hold avoiding since it blocks everything else, and then lay down the bare minimum "core" elements. After that, everything else falls in to place. Or not, but that's OK, because as a Lazy DM, you are an expert at winging it!
SUPERB book! As a person who, until now, has been a very "hands on" DM who crafted elaborate encounters and more than once had his players pull the rug out from under him when they came up with fresh and better ways to obtain AROUND them, this book was just what I needed. Chock full of amazing hints on how to, in my own words, "prep less, allow go and have more fun," it really created a difference in my android game and served to remind me that android games really are a work done by the players and the GM/DM - not elaborate scenarios in which players are moved around like chess pieces to create sure that they encounter everything that the GM/DM has made for best advice? Read it and see for yourself! I truly believe you will NOT be disappointed.
I am getting ready to begin my first "home-brewed" game, using the OpenLegend rule set, and this book really helped me realize how much I can relax and have fun. I was definitely falling into the approach of trying to make too much up front information on the world, characters, stories, etc. Other experienced GMs told me to begin small, but until I read this book I didn't really have an idea of what that meant. This is a amazing intro. My one complaint is that, at least in the Kindle version, a lot of links either didn't work at all or took me to a root page that was not the specific content mentioned, requiring me to find for it myself.
First and foremost, this is not for an inexperienced if you are an experienced GM, most of the tip is sound and I want I had heard it on some occasion (many) years ago when an impromptu android game was thrown on my lap on an afternoon and I didn't have anything with me but pen and paper - not even e essence of the suggestion is: have seen it all a lot of times and you don't need to prepare, reason why it won't work with inexperienced rst, nothing dispenses you from knowing the rules inside and out. Even if you play "permissive" systems such as AD&D 2e or even Pathfinder (as opposed to 3e or 4e) you still need to know enough of the rules to be able to hold the balance while cond, lazy GMing requires access to much prepared material (NPCs, monsters, locations, encounters etc.) for which you need (1) access to the material right there at the table and (2) knowing your method around to search the required info without ird, this mostly applies to role-playing, not mechanics. Inexperienced GMs tend to rely on mechanics because the rules are math and give them a sense of mastery when pure role-playing cannot be codified that easily, hence more combat and less private e true value of this short book, to me, is in the appendices where a few experienced GMs are interviewed with a set of standard questions about preparation and the value it brings tot heir android games - even though I thought the questions were biased towards "preparation is not that important".There are a few tables aimed at providing ideas for campaign arcs or short on-the-spot adventures, but if this is what you are after I would strongly suggest getting the Pathfinder Android game Mastery Guide, even if you are not playing Pathfinder. It is much more elaborate and addresses aspects barely touched here, such as the players archetypes and how to address them, a topic that would deserve more attention.
As a DM used to spending literally days (sometimes weeks!) planning out play sessions so that EVERYTHING. WILL. BE. PERFECT. (which of course it then never is), this book represents a significant approach adjustment (and even ATTITUDE adjustment about prepping) the provides valuable perspective. While his challenge that I volunteer to run an impromptu session with only 10 mins to prep is a scenario Imve literaly had nightmares about, his tactic is inspiring and practical enough that I might even test it some time (with a huge bottle of antacids to hand).
This book is short, which is actually one of its design goals: short, concise, immediately useful tip you can bring to your table at the very next android game session.And man does it succeed!The tip in here amounts to about 10-15 main "tips", most of which are "Things you can and should fit onto a 3x5 notecard to hold preparation to a minimum and utility at a maximum." There's a few other hints and tricks, but the vast majority revolve around that. The thing of it is that the hints are highly specific, and concisely stated regarding what goes on the notecard, and in what order, allowing it to be an perfect tool at the table.Other hints and tricks contain having portfolios of various info -- maps, monsters, stats, personality ideas for roleplaying -- so you can literally pick and choose every element of an NPC, monster, trap, or encounter on the fly, and create it all work. Tons of quotes from professional android game designers, long-time Dungeon Masters, and other bloggers support to clarify or customize these tips, so you know you'll search items that's useful for how you DM and how you prep. One person might be OCD, while another totally wings, and there are amazing hints for both types (and everything in between) in this the introduction states, this book is more for experienced DMs, though I'd say it's worth reading almost immediately, even for newbies. You may not understand the tip right away if you're a n00b, but you'll have several "Ah-HA!" moments once you obtain a few sessions under your belt and refer back to this a 25+ year veteran gamer, I can honestly say this book is worth every penny, and every bit of tip is good. There's small -- maybe nothing -- I won't use from this book, and that's rare in RPG books filled with hints and advice.
The beginning of the book says that it is really just for experienced DMs. I don't think that's true, anyone who DMs could benefit from this. It's honestly the best tip on running a android game that I've come bably the reason it's recommended to experienced DMs however is that there is no secret formula to running the excellent game, in the end it's really about practice. And the tip in this book would probably sound ridiculous to someone just starting out. Confidence is one of the most necessary elements to running a game. If you are just starting out the only method to feel confident is to have everything prepared in advance... which is the opposite of what this book 's what I would recommend to someone just starting out: Run a android game straight out of some prepared adventure book. It won't be amazing because everything will feel a small stiff, but you will learn a lot and if you have a amazing group your players will have fun anyways. Once you've done that come back to this book and it will teach you why that prepared adventure did not work the method you wanted it too.
I liked how direct the commentary was, as well as examples Shea gave for how to run a tabletop game. While it seems to cater to DnD in particular (fine by me; that's my favorite), I don't doubt to possibilities in applying ideas from this book to other tabletop ry short read. I kind of want there was more.
This volume I think is better than some of the previous ones. If all light novels would hold getting better as you read them me nice foreshadowing that doesnt leave you hanging. Got closer on this volume and left enough to pick up in the next. Cant wait to see what happens next!
Such a clever approach! You simply mark your favorite sessions and LazySurfer analyzes all the data (wind,tide,swell,etc) to alert you when related conditions are coming! All application developers should take inspiration from this human approach to data analysis.
네이버에서 파는게임치고 재미에 비해 진짜 이런 막장운영 게임은 처음이라서 리뷰씀 ㅋㅋㅋ 퍼즐게임은 재밌지만 역시 운빨인건 당연한건데 그게포인트가아니고ㅋㅋㅋ 이 게임은 운영자가 돈독이오른게 느껴짐 ㅋㅋㅋㅋ 보통 뭐 구매할때 아무리 게임머니여도 정말 구매하시겠습니까 예스노 물어보잖아? 여긴 살짝 누르기만하면 칼같이 감사합니다 하면서 돈뺏어감 ㅋㅋㅋ ㄹㅇ 냉큼 가져감 ㅋㅋㅋㅋ 이게진짜 기분나쁘고 아 내가 돈모아서 합당한 보상을 얻었다는 느낌이 아니고 아 돈뺏겼네 진짜 이기분임 ㅌㅋㅋ 경제관념은 어따팔아먹었는지 게임5판하는데 1000원 이동횟수 5번은 900원ㅋㅋㅋㅋ 한판당 벌수있는돈은 50원 ㅋㅋㅋㅋ스테이지 500개면 넉넉하게 3만골드밖에못모음 ㅋㅋㅋ 아이템하나뽑는데 1000원인데 ㄹㅇ 돈모으다가 실수로 버튼눌러서 돈뺏기는거 걱정하면서 게임해야됨 ㅋㅋㅋ 게다가 아이템뽑는것도 중복해서나올수있음 ㅋㅋㅋ그렇개 레벨업해서 아이템레벨업도해야됨ㅋㅋㅋ
It takes you to the depths of your consciousness and slams you back into the stark reality of now with their masterful artistry of fusing haunting vocals and electronic instrumental motion. An excursion of the mind. A bite into a slice of apathy pie with a tall full glass of homogenized whole milk while watching any major network primetime half-hour sitcom is the cure from releasing the chilling visions imparted by experiencing this music.
This is my fourth copy. Although it's a bit inconvenient to fresh ones, it's always fun to share amazing melody with friends. I first heard this at a rather hip hair salon in DC. I HAD to have it for a party I was throwing that night. I've never had so a lot of requests for the artist for what I initially considered to be background music. To present how broad the appeal, I had everyone from my parish priest to the interracial gay-couple comment on how amazing the melody was!It's hot, innovative, comfy, edgy, and cool. Ben Watt and Jay Hannan strove to create a amazing album. They succeeded.
i am an avid collector of quality dance/house/club melody and allow me take this opportunity to tell you that this 2cd set is the best thing in my collection of over 100 house cd's. i am a musician, a very tough critic when it comes to melody and i don't fork out five star ratings lightly. since i bought this set about six months ago, i must have listened to it straight through at least couple of hundred times. let's obtain down to the melody now: disc 1: track 1 is my second favorite tune on the album. it has smooth chords and a easy yet sophisticated beat. it also has samples of a woman's moaning voice laid in very intelligently and that just makes the beat even more awesome. track 3 is a amazing one also. in my opinion, tracks 5 and 7 are the meat of the first cd. track 5 not only has a amazing melody, but the thing that makes it is the amazing piano accompaniment; it is very funky. track 7 is my favorite tune on the entire album. it is very retro and very funky indeed. the guitar riffs and funky bassline create this song an wonderful joint. sometimes, when i hear it, it gives me chills. disc 2: this whole disc is more of a latin flavored set and has some perfect tunes on it although i like the first disc better. it is hard for me to describe the melody on either cd in words but it is just plain awesome. do yourself a favor and the best house cd you will ever (this one).
Danceable and soulful house melody you might would have heard on an early 90's Saturday night radio mix. However, it dosen't throw you off with noisy dissonance and strange beat experimentations. It also lacks the dry and ear tiring redundant thump of commercial pop techno. It's more melodic, chordal, more "Euro house." Keeps the beats comin with various chord progressions for each song.
Deep House is finally back in a soulful way. Lazy Dog will fill that 2 a.m. void when you wish to relax or your daily desire to have a soundtrack to your life that is upbeat , funky, and inspiring. This CD harkens back to Tag Farina and his Mushroom Jazz series. Those of you who are somewhat curious about Deep House would do well by this CD. It is a solid entry into the globe of groove.
In an ideal world, corporate rock would be illegal and melody like eXcursions would be the norm. This CD takes you from atmospheric to industrial, melodic to dissonance, all the while tearing you up with cutting lyrics and haunting vocals. Tag Cook is truly one of the amazing tap-style musicians and this CD demonstrates his abilities but never lets his skill overtake the music. This CD is an example of what the phrase "Alternative Rock" really means.
You could hear all the phrases in this publication at the BBC's perfect foreign language course or use Bing or another online e few phrases offered were presented in simple to remember phonetics but you would be better to an English/Greek rhaps the author should have included a translation of "cash cow" because that's the only value of this book - to him!
The preview of this eBook convinced me to obtain it on my latest trip to Greece - it seemed to have amazing pronunciation tutorials and helpful vocabulary.Unfortunately, those few pages had the ONLY useful info in the tutorial - it had the exact same issue as the Lazy Turkish Phrase Book, which I also picked up on the basis of its sample pages. Really, those sample pages are the only helpful parts of the book - if I wanted to take someone to bed, or recite a list of colours, it would be handy, but even saying "yes" or "no" is apparently beyond the scope of this credibly unhelpful for the amount charged. For 99c, I would've been less disappointed - still annoyed, but less so. As it was, I asked for a refund, as only the sample was in any method useful.
I love Ashford products and own several. However, this item was missing the breakband upon opening the package. I have tried contacting Ashford and received no response and I've tried contacting Foxglove Fiberarts Supply and they also did not respond! This is particularly distressing as this was a bonus for my Mother.
Very amazing experience. Only issue is that you can't subtract runs, if you create a mistake. I use it to create a record for after android game reports. Would love to have a note possibility. I tried the recommended solution. It didn't work. Is there an update? The second instruction worked perfectly. Thanks. Just moved it up to 5 stars. BTW, since some of the android games that I umpire have a runs/inning limit; some are so one sided that it is hard to hold track; and some have mercy rule, this becomes important...and it's a lot cheaper than a $45.00 indicator from Japan that tracks runs per inning.